shadimage
vue-bits
componentAurorasource: ok · hit

Aurora

Flowing aurora gradient background.

npx shadcn add "https://vue-bits.dev/r/Aurora.json"
free

Visual style

gradient

Tags auto-generated by rules on 9/24/2026 — empty means no evidence, not lack of support.

Dependencies

Bundle weight · light
ogl@^1.0.11

Files1 · source cached 10/9/2026, 6:09:13 AM

Aurora/Aurora.vue
<template>
  <div ref="ctnDom" class="aurora-container" />
</template>

<script setup lang="ts">
import { Color, Mesh, Program, Renderer, Triangle } from 'ogl';
import { onMounted, onUnmounted, ref } from 'vue';

const VERT = `#version 300 es
in vec2 position;
void main() {
  gl_Position = vec4(position, 0.0, 1.0);
}
`;

const FRAG = `#version 300 es
precision highp float;

uniform float uTime;
uniform float uAmplitude;
uniform vec3 uColorStops[3];
uniform vec2 uResolution;
uniform float uBlend;

out vec4 fragColor;

vec3 permute(vec3 x) {
  return mod(((x * 34.0) + 1.0) * x, 289.0);
}

float snoise(vec2 v){
  const vec4 C = vec4(
      0.211324865405187, 0.366025403784439,
      -0.577350269189626, 0.024390243902439
  );
  vec2 i  = floor(v + dot(v, C.yy));
  vec2 x0 = v - i + dot(i, C.xx);
  vec2 i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
  vec4 x12 = x0.xyxy + C.xxzz;
  x12.xy -= i1;
  i = mod(i, 289.0);

  vec3 p = permute(
      permute(i.y + vec3(0.0, i1.y, 1.0))
    + i.x + vec3(0.0, i1.x, 1.0)
  );

  vec3 m = max(
      0.5 - vec3(
          dot(x0, x0),
          dot(x12.xy, x12.xy),
          dot(x12.zw, x12.zw)
      ),
      0.0
  );
  m = m * m;
  m = m * m;

  vec3 x = 2.0 * fract(p * C.www) - 1.0;
  vec3 h = abs(x) - 0.5;
  vec3 ox = floor(x + 0.5);
  vec3 a0 = x - ox;
  m *= 1.79284291400159 - 0.85373472095314 * (a0*a0 + h*h);

  vec3 g;
  g.x  = a0.x  * x0.x  + h.x  * x0.y;
  g.yz = a0.yz * x12.xz + h.yz * x12.yw;
  return 130.0 * dot(m, g);
}

struct ColorStop {
  vec3 color;
  float position;
};

#define COLOR_RAMP(colors, factor, finalColor) {              \\
  int index = 0;                                            \\
  for (int i = 0; i < 2; i++) {                               \\
     ColorStop currentColor = colors[i];                    \\
     bool isInBetween = currentColor.position <= factor;    \\
     index = int(mix(float(index), float(i), float(isInBetween))); \\
  }                                                         \\
  ColorStop currentColor = colors[index];                   \\
  ColorStop nextColor = colors[index + 1];                  \\
  float range = nextColor.position - currentColor.position; \\
  float lerpFactor = (factor - currentColor.position) / range; \\
  finalColor = mix(currentColor.color, nextColor.color, lerpFactor); \\
}

void main() {
  vec2 uv = gl_FragCoord.xy / uResolution;

  ColorStop colors[3];
  colors[0] = ColorStop(uColorStops[0], 0.0);
  colors[1] = ColorStop(uColorStops[1], 0.5);
  colors[2] = ColorStop(uColorStops[2], 1.0);

  vec3 rampColor;
  COLOR_RAMP(colors, uv.x, rampColor);

  float height = snoise(vec2(uv.x * 2.0 + uTime * 0.1, uTime * 0.25)) * 0.5 * uAmplitude;
  height = exp(height);
  height = (uv.y * 2.0 - height + 0.2);
  float intensity = 0.6 * height;

  float midPoint = 0.20;
  float auroraAlpha = smoothstep(midPoint - uBlend * 0.5, midPoint + uBlend * 0.5, intensity);

  vec3 auroraColor = intensity * rampColor;

  fragColor = vec4(auroraColor * auroraAlpha, auroraAlpha);
}
`;

interface AuroraProps {
  colorStops?: string[];
  amplitude?: number;
  blend?: number;
  time?: number;
  speed?: number;
}

const props = withDefaults(defineProps<AuroraProps>(), {
  colorStops: () => ['#171D22', '#7cff67', '#171D22'],
  amplitude: 1.0,
  blend: 0.5,
  speed: 1.0
});

const ctnDom = ref<HTMLDivElement | null>(null);

let animateId = 0;
let renderer: InstanceType<typeof Renderer> | null = null;
let program: InstanceType<typeof Program> | null = null;
let resizeHandler: (() => void) | null = null;

onMounted(() => {
  const ctn = ctnDom.value;
  if (!ctn) return;

  renderer = new Renderer({
    alpha: true,
    premultipliedAlpha: true,
    antialias: true
  });

  const gl = renderer.gl;
  gl.clearColor(0, 0, 0, 0);
  gl.enable(gl.BLEND);
  gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
  gl.canvas.style.backgroundColor = 'transparent';

  resizeHandler = () => {
    if (!ctn || !renderer) return;
    const width = ctn.offsetWidth;
    const height = ctn.offsetHeight;
    renderer.setSize(width, height);
    if (program) {
      program.uniforms.uResolution.value = [width, height];
    }
  };

  window.addEventListener('resize', resizeHandler);

  const geometry = new Triangle(gl);
  if (geometry.attributes.uv) {
    delete geometry.attributes.uv;
  }

  const colorStopsArray = props.colorStops.map((hex: string) => {
    const c = new Color(hex);
    return [c.r, c.g, c.b];
  });

  program = new Program(gl, {
    vertex: VERT,
    fragment: FRAG,
    uniforms: {
      uTime: { value: 0 },
      uAmplitude: { value: props.amplitude },
      uColorStops: { value: colorStopsArray },
      uResolution: { value: [ctn.offsetWidth, ctn.offsetHeight] },
      uBlend: { value: props.blend }
    }
  });

  const mesh = new Mesh(gl, { geometry, program });
  ctn.appendChild(gl.canvas);

  const update = (t: number) => {
    animateId = requestAnimationFrame(update);
    const time = props.time ?? t * 0.01;
    const speed = props.speed ?? 1.0;

    if (program && renderer) {
      program.uniforms.uTime.value = time * speed * 0.1;
      program.uniforms.uAmplitude.value = props.amplitude ?? 1.0;
      program.uniforms.uBlend.value = props.blend ?? 0.5;
      program.uniforms.uColorStops.value = (props.colorStops ?? ['#171D22', '#7cff67', '#171D22']).map(
        (hex: string) => {
          const c = new Color(hex);
          return [c.r, c.g, c.b];
        }
      );
      renderer.render({ scene: mesh });
    }
  };

  animateId = requestAnimationFrame(update);
  resizeHandler();
});

onUnmounted(() => {
  cancelAnimationFrame(animateId);
  if (resizeHandler) {
    window.removeEventListener('resize', resizeHandler);
  }
  if (renderer) {
    const ctn = ctnDom.value;
    const canvas = renderer.gl.canvas;
    if (ctn && canvas.parentNode === ctn) {
      ctn.removeChild(canvas);
    }
    renderer.gl.getExtension('WEBGL_lose_context')?.loseContext();
  }
});
</script>

<style scoped>
.aurora-container {
  width: 100%;
  height: 100%;
}
</style>

More from vue-bits

Browse all components in this library →