shadimage
motokoui
uigithub-skysource: ok · refreshed

GitHub Sky

An interactive night-sky card — find the real star, then star the project on GitHub.

npx shadcn add "https://www.motokoui.com/r/github-sky.json"
free

No selection tags yet — empty means no evidence, not lack of support.

Dependencies

Bundle weight · medium
animationmotion
iconslucide-react

Registry dependencies

utils

Files1 · source cached 10/8/2026, 8:48:29 AM

registry/motokoui/github-sky.tsx
"use client"

import * as React from "react"
import { Github } from "lucide-react"
import {
  AnimatePresence,
  motion,
  useReducedMotion,
  type Transition,
} from "motion/react"

import { cn } from "@/lib/utils"

/* =============================================================================
 * GitHubSky — Motoko UI
 *
 * A dark glass card with an interactive night sky. One real star hides among
 * hundreds of dim twinkles. Discovering it reveals a calm star-on-GitHub CTA.
 * ============================================================================= */

export interface GitHubSkyProps extends Omit<
  React.ComponentPropsWithoutRef<"div">,
  "children"
> {
  /** Repository URL opened when the user stars. */
  href: string
  /** Main headline shown after discovering the real star. */
  headline?: string
  /** Supporting line under the headline. */
  description?: string
  /** Label for the primary CTA. */
  buttonLabel?: string
  /** Quiet prompt shown before the real star is found. */
  hint?: string
  /** Number of background stars (clamped to 150–300). */
  starCount?: number
  /** Seed for deterministic star placement. */
  seed?: number
  /** Skip the discovery sequence and show content immediately. */
  initiallyRevealed?: boolean
  /** Called when the star CTA is activated (before navigation). */
  onStar?: () => void
  /** Open the link in a new tab. Defaults to true. */
  openInNewTab?: boolean
}

type StarData = {
  id: number
  x: number
  y: number
  size: number
  baseOpacity: number
  twinkleSpeed: number
  twinklePhase: number
  isReal: boolean
}

type Phase = "idle" | "near" | "discovered" | "starring" | "done"

type FlightState = {
  fromX: number
  fromY: number
  toX: number
  toY: number
}

type PointerState = {
  x: number
  y: number
  inside: boolean
}

type RippleState = {
  active: boolean
  t: number
  x: number
  y: number
}

type CardSize = {
  width: number
  height: number
}

type StarField = {
  stars: StarData[]
  realStar: StarData
}

const STAR_COUNT_MIN = 150
const STAR_COUNT_MAX = 300
const STAR_COUNT_DEFAULT = 220

const NEAR_RADIUS = 0.14
const HOVER_RADIUS = 0.028
const PARALLAX_RADIUS = 0.22
const PARALLAX_STRENGTH = 3.5
const NEAR_DIM_RADIUS = 0.2
const RIPPLE_DURATION = 1.4
const FLIGHT_MS = 1000

const EASE_OUT: Transition = {
  duration: 0.7,
  ease: [0.16, 1, 0.3, 1],
}

const CONTENT_EASE: Transition = {
  duration: 0.85,
  ease: [0.16, 1, 0.3, 1],
}

const STAR_FLIGHT: Transition = {
  duration: 0.95,
  ease: [0.22, 1, 0.36, 1],
}

function clamp(n: number, min: number, max: number): number {
  return Math.min(max, Math.max(min, n))
}

function mulberry32(seed: number): () => number {
  let t = seed >>> 0
  return () => {
    t += 0x6d2b79f5
    let r = Math.imul(t ^ (t >>> 15), 1 | t)
    r ^= r + Math.imul(r ^ (r >>> 7), 61 | r)
    return ((r ^ (r >>> 14)) >>> 0) / 4294967296
  }
}

function generateStars(count: number, seed: number): StarField {
  const rand = mulberry32(seed)
  const stars: StarData[] = []
  const realIndex = Math.floor(rand() * count)
  let realStar: StarData | undefined

  for (let i = 0; i < count; i++) {
    const isReal = i === realIndex
    // Keep the real star away from edges so discovery feels natural.
    const margin = isReal ? 0.18 : 0.04
    const star: StarData = {
      id: i,
      x: margin + rand() * (1 - margin * 2),
      y: margin + rand() * (1 - margin * 2),
      size: isReal ? 3.2 + rand() * 0.5 : 0.7 + rand() * 1.4,
      baseOpacity: isReal ? 0.55 + rand() * 0.15 : 0.15 + rand() * 0.45,
      twinkleSpeed: 0.35 + rand() * 1.1,
      twinklePhase: rand() * Math.PI * 2,
      isReal,
    }
    stars.push(star)
    if (isReal) realStar = star
  }

  if (!realStar) {
    throw new Error("GitHubSky: failed to place the real star")
  }

  return { stars, realStar }
}

function isRevealedPhase(phase: Phase): boolean {
  return phase === "discovered" || phase === "starring" || phase === "done"
}

function openHref(href: string, openInNewTab: boolean): void {
  if (openInNewTab) {
    window.open(href, "_blank", "noopener,noreferrer")
    return
  }
  window.location.assign(href)
}

function GitHubSky({
  href,
  headline = "Every project starts with one star.",
  description = "Maybe this one belongs to you.",
  buttonLabel = "⭐ Star on GitHub",
  hint = "Find the one real star.",
  starCount = STAR_COUNT_DEFAULT,
  seed = 42,
  initiallyRevealed = false,
  onStar,
  openInNewTab = true,
  className,
  style,
  ...props
}: GitHubSkyProps) {
  const reduceMotion = useReducedMotion()
  const count = clamp(Math.round(starCount), STAR_COUNT_MIN, STAR_COUNT_MAX)

  const { stars, realStar } = React.useMemo(
    () => generateStars(count, seed),
    [count, seed]
  )

  const cardRef = React.useRef<HTMLDivElement>(null)
  const atmosphereRef = React.useRef<HTMLDivElement>(null)
  const skyRef = React.useRef<HTMLDivElement>(null)
  const starElsRef = React.useRef<(HTMLSpanElement | null)[]>([])
  const realStarRef = React.useRef<HTMLButtonElement>(null)
  const realCoreRef = React.useRef<HTMLSpanElement>(null)
  const realBloomRef = React.useRef<HTMLSpanElement>(null)
  const githubIconRef = React.useRef<HTMLSpanElement>(null)
  const pointerRef = React.useRef<PointerState>({
    x: -1,
    y: -1,
    inside: false,
  })
  const rippleRef = React.useRef<RippleState>({
    active: false,
    t: 0,
    x: 0,
    y: 0,
  })
  const cardSizeRef = React.useRef<CardSize>({ width: 1, height: 1 })
  const phaseRef = React.useRef<Phase>("idle")
  const nearAmountRef = React.useRef(0)
  const skyDimRef = React.useRef(0)
  const flightTimeoutRef = React.useRef<ReturnType<typeof setTimeout> | null>(
    null
  )
  const hrefRef = React.useRef(href)
  const onStarRef = React.useRef(onStar)
  const openInNewTabRef = React.useRef(openInNewTab)

  const [phase, setPhase] = React.useState<Phase>(() =>
    initiallyRevealed || reduceMotion ? "discovered" : "idle"
  )
  const [flight, setFlight] = React.useState<FlightState | null>(null)

  hrefRef.current = href
  onStarRef.current = onStar
  openInNewTabRef.current = openInNewTab

  React.useEffect(() => {
    phaseRef.current = phase
  }, [phase])

  React.useEffect(() => {
    if (reduceMotion && (phase === "idle" || phase === "near")) {
      setPhase("discovered")
    }
  }, [reduceMotion, phase])

  React.useEffect(() => {
    return () => {
      if (flightTimeoutRef.current !== null) {
        clearTimeout(flightTimeoutRef.current)
      }
    }
  }, [])

  // Cache card metrics so the rAF loop never calls getBoundingClientRect.
  React.useEffect(() => {
    const card = cardRef.current
    if (!card) return

    const updateSize = () => {
      const rect = card.getBoundingClientRect()
      cardSizeRef.current = {
        width: rect.width || 1,
        height: rect.height || 1,
      }
    }

    updateSize()

    const observer = new ResizeObserver(updateSize)
    observer.observe(card)
    return () => observer.disconnect()
  }, [])

  const setPhaseSafe = React.useCallback((next: Phase) => {
    if (phaseRef.current === next) return
    phaseRef.current = next
    setPhase(next)
  }, [])

  // Direct-DOM star updates — keeps 200+ nodes off the React render path.
  React.useEffect(() => {
    if (reduceMotion) return

    let raf = 0
    let last = performance.now()
    let cancelled = false

    const tick = (now: number) => {
      if (cancelled) return

      const dt = Math.min(0.05, (now - last) / 1000)
      last = now

      const { width: w, height: h } = cardSizeRef.current
      const ptr = pointerRef.current
      const px = ptr.inside ? ptr.x / w : -1
      const py = ptr.inside ? ptr.y / h : -1
      const currentPhase = phaseRef.current
      const discovered = isRevealedPhase(currentPhase)

      const rx = realStar.x
      const ry = realStar.y
      let distToReal = 1
      if (ptr.inside) {
        const dx = px - rx
        const dy = py - ry
        distToReal = Math.sqrt(dx * dx + dy * dy)
      }

      const nearT = ptr.inside ? clamp(1 - distToReal / NEAR_RADIUS, 0, 1) : 0
      nearAmountRef.current += (nearT - nearAmountRef.current) * 0.08

      if (!discovered && ptr.inside) {
        if (distToReal < HOVER_RADIUS) {
          setPhaseSafe("discovered")
          rippleRef.current = { active: true, t: 0, x: rx, y: ry }
          skyDimRef.current = 1
        } else if (nearT > 0.35 && currentPhase === "idle") {
          setPhaseSafe("near")
        } else if (nearT < 0.15 && currentPhase === "near") {
          setPhaseSafe("idle")
        }
      }

      if (rippleRef.current.active) {
        rippleRef.current.t += dt
        if (rippleRef.current.t > RIPPLE_DURATION) {
          rippleRef.current.active = false
        }
      }

      if (skyDimRef.current > 0) {
        skyDimRef.current = Math.max(0, skyDimRef.current - dt * 0.45)
      }

      const dim = skyDimRef.current
      if (atmosphereRef.current) {
        atmosphereRef.current.style.opacity = String(1 - dim * 0.35)
      }
      if (skyRef.current) {
        skyRef.current.style.opacity = String(1 - dim * 0.28)
      }

      // Continuously ramp the real star glow as the cursor approaches.
      if (!discovered && realCoreRef.current && realBloomRef.current) {
        const glow = nearAmountRef.current
        const scale = 1 + glow * 0.15
        realCoreRef.current.style.transform = `scale(${scale})`
        realCoreRef.current.style.opacity = String(0.55 + glow * 0.45)
        realBloomRef.current.style.opacity = String(glow * 0.55)
        realBloomRef.current.style.transform = `scale(${0.6 + glow * 0.5})`
      }

      const nearAmt = nearAmountRef.current
      const time = now / 1000
      const els = starElsRef.current

      for (let i = 0; i < stars.length; i++) {
        const star = stars[i]
        if (!star || star.isReal) continue
        const el = els[i]
        if (!el) continue

        const twinkle =
          0.55 +
          0.45 *
            Math.sin(time * star.twinkleSpeed * Math.PI * 2 + star.twinklePhase)

        let opacity = star.baseOpacity * twinkle
        let tx = 0
        let ty = 0
        let scale = 1

        if (ptr.inside) {
          const dx = star.x - px
          const dy = star.y - py
          const dist = Math.sqrt(dx * dx + dy * dy)
          const influence = clamp(1 - dist / PARALLAX_RADIUS, 0, 1)

          if (dist > 0.001) {
            const parallax = influence * PARALLAX_STRENGTH
            tx = (dx / dist) * parallax
            ty = (dy / dist) * parallax
          }

          opacity *= 1 + influence * 0.55
          scale = 1 + influence * 0.12

          if (nearAmt > 0) {
            const toReal = Math.hypot(star.x - rx, star.y - ry)
            if (toReal < NEAR_DIM_RADIUS) {
              opacity *= 1 - nearAmt * 0.55 * (1 - toReal / NEAR_DIM_RADIUS)
            }
          }
        }

        if (rippleRef.current.active) {
          const rt = rippleRef.current.t
          const radius = rt * 0.55
          const toRipple = Math.hypot(
            star.x - rippleRef.current.x,
            star.y - rippleRef.current.y
          )
          const ring = Math.abs(toRipple - radius)
          if (ring < 0.04) {
            opacity *= 1 + (1 - ring / 0.04) * 0.9 * (1 - rt / RIPPLE_DURATION)
          } else if (toRipple < radius) {
            opacity *= 0.75 + 0.25 * (rt / RIPPLE_DURATION)
          }
        }

        if (discovered) {
          opacity *= 0.72
        }

        el.style.opacity = String(clamp(opacity, 0.04, 1))
        el.style.transform = `translate3d(calc(-50% + ${tx}px), calc(-50% + ${ty}px), 0) scale(${scale})`
      }

      raf = requestAnimationFrame(tick)
    }

    raf = requestAnimationFrame(tick)
    return () => {
      cancelled = true
      cancelAnimationFrame(raf)
    }
  }, [stars, realStar, reduceMotion, setPhaseSafe])

  const onPointerMove = React.useCallback(
    (e: React.PointerEvent<HTMLDivElement>) => {
      const card = cardRef.current
      if (!card) return
      const rect = card.getBoundingClientRect()
      // Keep size in sync with pointer sampling (covers transform/scroll cases).
      cardSizeRef.current = {
        width: rect.width || 1,
        height: rect.height || 1,
      }
      pointerRef.current = {
        x: e.clientX - rect.left,
        y: e.clientY - rect.top,
        inside: true,
      }
    },
    []
  )

  const onPointerLeave = React.useCallback(() => {
    pointerRef.current = { x: -1, y: -1, inside: false }
  }, [])

  const revealFromKeyboard = React.useCallback(() => {
    if (phaseRef.current === "idle" || phaseRef.current === "near") {
      setPhaseSafe("discovered")
      rippleRef.current = {
        active: !reduceMotion,
        t: 0,
        x: realStar.x,
        y: realStar.y,
      }
      if (!reduceMotion) skyDimRef.current = 1
    }
  }, [realStar.x, realStar.y, reduceMotion, setPhaseSafe])

  const handleStarClick = React.useCallback(
    (e: React.MouseEvent<HTMLButtonElement>) => {
      e.preventDefault()
      if (phaseRef.current === "starring" || phaseRef.current === "done") return

      onStarRef.current?.()

      const navigate = () => {
        openHref(hrefRef.current, openInNewTabRef.current)
      }

      if (reduceMotion) {
        setPhaseSafe("done")
        navigate()
        return
      }

      const realEl = realStarRef.current
      const iconEl = githubIconRef.current
      const card = cardRef.current
      if (!realEl || !iconEl || !card) {
        setPhaseSafe("done")
        navigate()
        return
      }

      const cardRect = card.getBoundingClientRect()
      const from = realEl.getBoundingClientRect()
      const to = iconEl.getBoundingClientRect()

      setFlight({
        fromX: from.left + from.width / 2 - cardRect.left,
        fromY: from.top + from.height / 2 - cardRect.top,
        toX: to.left + to.width / 2 - cardRect.left,
        toY: to.top + to.height / 2 - cardRect.top,
      })
      setPhaseSafe("starring")

      if (flightTimeoutRef.current !== null) {
        clearTimeout(flightTimeoutRef.current)
      }
      flightTimeoutRef.current = setTimeout(() => {
        flightTimeoutRef.current = null
        setPhaseSafe("done")
        setFlight(null)
        navigate()
      }, FLIGHT_MS)
    },
    [reduceMotion, setPhaseSafe]
  )

  const showContent = isRevealedPhase(phase)
  const hideRealStar =
    phase === "starring" || phase === "done" || flight !== null

  return (
    <div
      ref={cardRef}
      data-slot="github-sky"
      role="region"
      aria-label="Star this project on GitHub"
      onPointerMove={reduceMotion ? undefined : onPointerMove}
      onPointerLeave={reduceMotion ? undefined : onPointerLeave}
      onFocusCapture={revealFromKeyboard}
      className={cn(
        "relative isolate overflow-hidden rounded-2xl",
        "border border-white/8",
        "bg-[radial-gradient(120%_80%_at_50%_-10%,rgba(48,58,92,0.45),transparent_55%),linear-gradient(165deg,rgba(8,10,18,0.92),rgba(4,5,10,0.96))]",
        "shadow-[0_0_0_1px_rgba(255,255,255,0.03)_inset,0_24px_80px_-32px_rgba(0,0,0,0.85)]",
        "backdrop-blur-xl",
        "min-h-80 w-full max-w-lg",
        "select-none",
        className
      )}
      style={style}
      {...props}
    >
      {/* Atmosphere */}
      <div
        ref={atmosphereRef}
        aria-hidden
        className="pointer-events-none absolute inset-0"
        style={{
          background:
            "radial-gradient(ellipse 70% 50% at 50% 100%, rgba(30,40,70,0.35), transparent 70%)",
        }}
      />

      {/* Star field */}
      <div
        ref={skyRef}
        aria-hidden
        className="pointer-events-none absolute inset-0"
      >
        {stars.map((star, i) => {
          if (star.isReal) return null
          return (
            <span
              key={star.id}
              ref={(el) => {
                starElsRef.current[i] = el
              }}
              className="absolute rounded-full bg-white will-change-transform"
              style={{
                left: `${star.x * 100}%`,
                top: `${star.y * 100}%`,
                width: star.size,
                height: star.size,
                opacity: reduceMotion
                  ? star.baseOpacity
                  : star.baseOpacity * 0.7,
                transform: "translate3d(-50%, -50%, 0)",
                boxShadow:
                  star.size > 1.6
                    ? `0 0 ${star.size * 1.5}px rgba(255,255,255,0.25)`
                    : undefined,
              }}
            />
          )
        })}
      </div>

      {/* Soft vignette */}
      <div
        aria-hidden
        className="pointer-events-none absolute inset-0 rounded-2xl"
        style={{
          boxShadow:
            "inset 0 0 80px rgba(0,0,0,0.45), inset 0 0 1px rgba(255,255,255,0.06)",
        }}
      />

      {/* Real star — focusable discovery target */}
      {!hideRealStar && (
        <button
          ref={realStarRef}
          type="button"
          aria-label={
            showContent
              ? "The real star — content revealed below"
              : "Find the real star in the sky"
          }
          onFocus={revealFromKeyboard}
          onClick={revealFromKeyboard}
          className={cn(
            "absolute z-30 -translate-x-1/2 -translate-y-1/2",
            "rounded-full outline-none",
            "focus-visible:ring-2 focus-visible:ring-amber-200/40 focus-visible:ring-offset-2 focus-visible:ring-offset-transparent"
          )}
          style={{
            left: `${realStar.x * 100}%`,
            top: `${realStar.y * 100}%`,
            width: 28,
            height: 28,
          }}
        >
          <motion.span
            ref={realCoreRef}
            aria-hidden
            className="absolute inset-0 m-auto block rounded-full will-change-transform"
            style={{
              width: realStar.size + 1,
              height: realStar.size + 1,
              background:
                "radial-gradient(circle, rgba(255,248,230,1) 0%, rgba(255,220,160,0.9) 45%, rgba(255,200,120,0) 70%)",
              opacity: 0.55,
            }}
            animate={
              reduceMotion
                ? { scale: 1, opacity: 0.85 }
                : showContent
                  ? {
                      scale: [1.15, 1.05, 1.18, 1.12],
                      opacity: [1, 0.85, 1, 0.92],
                    }
                  : undefined
            }
            transition={
              showContent && !reduceMotion
                ? {
                    duration: 2.4,
                    repeat: Infinity,
                    ease: "easeInOut",
                  }
                : { duration: 0.65, ease: [0.16, 1, 0.3, 1] }
            }
          />

          {/* Bloom */}
          <motion.span
            ref={realBloomRef}
            aria-hidden
            className="pointer-events-none absolute inset-0 m-auto rounded-full will-change-transform"
            style={{
              width: 36,
              height: 36,
              background:
                "radial-gradient(circle, rgba(255,210,140,0.35) 0%, rgba(255,180,90,0.12) 40%, transparent 70%)",
              filter: "blur(4px)",
              opacity: 0,
              transform: "scale(0.6)",
            }}
            animate={
              showContent && !reduceMotion
                ? { opacity: 0.9, scale: 1.35 }
                : reduceMotion && showContent
                  ? { opacity: 0.7, scale: 1.2 }
                  : undefined
            }
            transition={EASE_OUT}
          />

          {/* Golden shimmer sweep */}
          {showContent && !reduceMotion && (
            <motion.span
              aria-hidden
              className="pointer-events-none absolute -inset-2 overflow-hidden rounded-full"
            >
              <motion.span
                className="absolute inset-y-0 w-1/2"
                style={{
                  background:
                    "linear-gradient(90deg, transparent, rgba(255,236,190,0.55), transparent)",
                }}
                initial={{ x: "-120%", opacity: 0 }}
                animate={{ x: ["-120%", "180%"], opacity: [0, 1, 0] }}
                transition={{
                  duration: 2.8,
                  repeat: Infinity,
                  ease: [0.4, 0, 0.2, 1],
                  repeatDelay: 1.2,
                }}
              />
            </motion.span>
          )}
        </button>
      )}

      {/* Flying star + trail */}
      <AnimatePresence>
        {flight && (
          <motion.span
            aria-hidden
            className="pointer-events-none absolute z-30 rounded-full"
            initial={{
              left: flight.fromX,
              top: flight.fromY,
              scale: 1.15,
              opacity: 1,
            }}
            animate={{
              left: flight.toX,
              top: flight.toY,
              scale: 0.55,
              opacity: 1,
            }}
            exit={{ opacity: 0, scale: 0.3 }}
            transition={STAR_FLIGHT}
            style={{
              width: 10,
              height: 10,
              marginLeft: -5,
              marginTop: -5,
              background:
                "radial-gradient(circle, #fff8e8 0%, #ffd090 50%, transparent 75%)",
              boxShadow:
                "0 0 12px 4px rgba(255,200,120,0.55), 0 0 28px 8px rgba(255,170,80,0.25)",
            }}
          >
            <motion.span
              className="absolute top-1/2 left-1/2 h-1.5 w-10 -translate-x-full -translate-y-1/2 rounded-full"
              style={{
                background:
                  "linear-gradient(90deg, transparent, rgba(255,210,140,0.45), rgba(255,230,180,0.15))",
                filter: "blur(2px)",
                transformOrigin: "right center",
              }}
              initial={{ opacity: 0, scaleX: 0.3 }}
              animate={{ opacity: [0, 0.8, 0.4], scaleX: [0.3, 1.2, 0.8] }}
              transition={{ duration: 0.95, ease: [0.22, 1, 0.36, 1] }}
            />
          </motion.span>
        )}
      </AnimatePresence>

      {/* Content */}
      <div className="pointer-events-none relative z-20 flex min-h-80 flex-col items-center justify-end px-8 pt-16 pb-10 text-center">
        <AnimatePresence mode="wait">
          {showContent && (
            <motion.div
              key="content"
              className="flex w-full max-w-sm flex-col items-center gap-4"
              initial={
                reduceMotion
                  ? false
                  : { opacity: 0, y: 14, filter: "blur(8px)" }
              }
              animate={{ opacity: 1, y: 0, filter: "blur(0px)" }}
              exit={{ opacity: 0, y: 6, filter: "blur(4px)" }}
              transition={{
                ...CONTENT_EASE,
                delay: reduceMotion ? 0 : 0.12,
              }}
            >
              <motion.h2
                className="text-[1.35rem] font-medium tracking-[-0.02em] text-balance text-white/95 sm:text-xl"
                style={{ WebkitFontSmoothing: "antialiased" }}
                initial={reduceMotion ? false : { opacity: 0, y: 8 }}
                animate={{ opacity: 1, y: 0 }}
                transition={{ ...CONTENT_EASE, delay: reduceMotion ? 0 : 0.18 }}
              >
                {headline}
              </motion.h2>

              <motion.p
                className="text-sm leading-relaxed text-pretty text-white/50"
                initial={reduceMotion ? false : { opacity: 0, y: 8 }}
                animate={{ opacity: 1, y: 0 }}
                transition={{ ...CONTENT_EASE, delay: reduceMotion ? 0 : 0.28 }}
              >
                {description}
              </motion.p>

              <motion.div
                className="pointer-events-auto mt-2"
                initial={reduceMotion ? false : { opacity: 0, y: 10 }}
                animate={{ opacity: 1, y: 0 }}
                transition={{ ...CONTENT_EASE, delay: reduceMotion ? 0 : 0.4 }}
              >
                <motion.button
                  type="button"
                  onClick={handleStarClick}
                  disabled={phase === "starring"}
                  aria-label={buttonLabel}
                  className={cn(
                    "group relative inline-flex h-11 items-center gap-2.5 rounded-full px-5",
                    "bg-white/6 text-sm font-medium text-white/90",
                    "border border-white/10",
                    "shadow-[0_0_0_1px_rgba(255,255,255,0.03)_inset,0_8px_32px_-12px_rgba(0,0,0,0.6)]",
                    "backdrop-blur-md",
                    "transition-[background-color,border-color,box-shadow,transform] duration-200 ease-[cubic-bezier(0.2,0,0,1)] outline-none",
                    "hover:border-white/16 hover:bg-white/10",
                    "focus-visible:ring-2 focus-visible:ring-white/30",
                    "active:scale-[0.96]",
                    "disabled:pointer-events-none disabled:opacity-60"
                  )}
                  whileTap={reduceMotion ? undefined : { scale: 0.96 }}
                >
                  <span
                    ref={githubIconRef}
                    className="relative flex size-4 items-center justify-center"
                  >
                    <Github
                      className="size-4 text-white/80 transition-[color,transform] duration-200 group-hover:text-white"
                      aria-hidden
                    />
                    {phase === "done" && (
                      <motion.span
                        aria-hidden
                        className="absolute inset-0 rounded-full"
                        initial={{ opacity: 0, scale: 0.4 }}
                        animate={{ opacity: [0.6, 0], scale: 2.2 }}
                        transition={{
                          duration: 0.7,
                          ease: [0.16, 1, 0.3, 1],
                        }}
                        style={{
                          background:
                            "radial-gradient(circle, rgba(255,210,140,0.5), transparent 70%)",
                        }}
                      />
                    )}
                  </span>
                  <span>{buttonLabel}</span>
                </motion.button>
              </motion.div>
            </motion.div>
          )}
        </AnimatePresence>

        {!showContent && (
          <motion.p
            className="pointer-events-none absolute right-0 bottom-8 left-0 text-center text-[11px] tracking-[0.08em] text-white/30"
            initial={{ opacity: 0 }}
            animate={
              reduceMotion ? { opacity: 0.45 } : { opacity: [0.28, 0.42, 0.28] }
            }
            transition={
              reduceMotion
                ? { duration: 0.4 }
                : { duration: 5, repeat: Infinity, ease: "easeInOut" }
            }
          >
            {hint}
          </motion.p>
        )}
      </div>

      {/* Screen-reader always-available CTA */}
      <a
        href={href}
        className="sr-only"
        {...(openInNewTab
          ? { target: "_blank", rel: "noopener noreferrer" }
          : {})}
      >
        Star this project on GitHub
      </a>
    </div>
  )
}

GitHubSky.displayName = "GitHubSky"

export { GitHubSky }

More from motokoui

Browse all components in this library →