Feature AI 01 - Feature AI 01
A split feature section for AI, GPU and developer-infrastructure marketing pages: an isometric compute-stack diagram anchors the header, a list of capability words sits on the left, and an olive card on the right answers each one with body copy and a generative canvas loop. The card walks itself through all six capabilities on autoplay so a scroller sees the whole story, then hands control over permanently the moment someone hovers, focuses or taps a row. Useful anywhere a platform has more claims than a hero can hold and each claim needs its own sentence without stacking six cards down the page.
components/craftui/sections/feature-ai-01/default.tsx
"use client";
import { useEffect, useRef, useState } from "react";
import {
AnimatePresence,
MotionConfig,
motion,
useInView,
useReducedMotion,
} from "motion/react";
import {
Accordion,
AccordionContent,
AccordionItem,
AccordionTrigger,
} from "@/components/ui/accordion";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import { Card, CardContent } from "@/components/ui/card";
import { Separator } from "@/components/ui/separator";
import { cn } from "@/lib/utils";
const TAU = Math.PI * 2;
const INK = "#111111";
const clamp01 = (t: number) => (t < 0 ? 0 : t > 1 ? 1 : t);
const frac = (t: number) => t - Math.floor(t);
const tri = (t: number) => 1 - Math.abs(2 * frac(t) - 1);
const wrapDist = (t: number) => {
const f = frac(t);
return f < 0.5 ? f : 1 - f;
};
const smootherstep = (t: number) => {
const x = clamp01(t);
return x * x * x * (x * (x * 6 - 15) + 10);
};
const impulse = (t: number, k = 12) => {
const h = k * t;
return h * Math.exp(1 - h);
};
function roundRect(
p: Path2D,
x: number,
y: number,
w: number,
h: number,
r: number,
) {
const rad = Math.min(r, Math.abs(w) / 2, Math.abs(h) / 2);
p.moveTo(x + rad, y);
p.arcTo(x + w, y, x + w, y + h, rad);
p.arcTo(x + w, y + h, x, y + h, rad);
p.arcTo(x, y + h, x, y, rad);
p.arcTo(x, y, x + w, y, rad);
p.closePath();
}
function lazy<T>(make: () => T) {
let v: T | undefined;
return () => (v === undefined ? (v = make()) : v);
}
type Deriv = (t: number, y: Float64Array, out: Float64Array) => void;
function makeRK4(n: number, f: Deriv) {
const k1 = new Float64Array(n);
const k2 = new Float64Array(n);
const k3 = new Float64Array(n);
const k4 = new Float64Array(n);
const yt = new Float64Array(n);
return (y: Float64Array, t: number, dt: number) => {
f(t, y, k1);
for (let i = 0; i < n; i++) yt[i] = y[i] + (dt / 2) * k1[i];
f(t + dt / 2, yt, k2);
for (let i = 0; i < n; i++) yt[i] = y[i] + (dt / 2) * k2[i];
f(t + dt / 2, yt, k3);
for (let i = 0; i < n; i++) yt[i] = y[i] + dt * k3[i];
f(t + dt, yt, k4);
for (let i = 0; i < n; i++)
y[i] += (dt / 6) * (k1[i] + 2 * k2[i] + 2 * k3[i] + k4[i]);
};
}
function closeDrift(frames: Float64Array[]): Float64Array[] {
const n = frames.length;
const dim = frames[0].length;
for (let j = 0; j < dim; j++) {
const drift = frames[n - 1][j] - frames[0][j];
for (let i = 0; i < n; i++) frames[i][j] -= (i / (n - 1)) * drift;
}
return frames.slice(0, n - 1);
}
function sampleFrames(frames: Float64Array[], tau: number, out: Float64Array) {
const n = frames.length;
const x = frac(tau) * n;
const i0 = Math.floor(x) % n;
const i1 = (i0 + 1) % n;
const f = x - Math.floor(x);
const a = frames[i0];
const b = frames[i1];
for (let j = 0; j < out.length; j++) out[j] = a[j] * (1 - f) + b[j] * f;
}
const lorenzDeriv: Deriv = (t, y, o) => {
o[0] = 10 * (y[1] - y[0]);
o[1] = y[0] * (28 - y[2]) - y[1];
o[2] = y[0] * y[1] - (8 / 3) * y[2];
};
const lorenzUPO = lazy(() => {
const step = makeRK4(3, lorenzDeriv);
const y = Float64Array.from([1, 1, 20]);
const dt = 0.002;
for (let i = 0; i < 15000; i++) step(y, 0, dt);
const sect: { x: number; y: number; t: number; s: Float64Array }[] = [];
let t = 0;
for (let i = 0; i < 900000 && sect.length < 2200; i++) {
const pz = y[2];
step(y, t, dt);
t += dt;
if (pz < 27 && y[2] >= 27)
sect.push({ x: y[0], y: y[1], t, s: Float64Array.from(y) });
}
let best = 0;
let bd = Infinity;
for (let i = 0; i + 2 < sect.length; i++) {
const d = Math.hypot(sect[i].x - sect[i + 2].x, sect[i].y - sect[i + 2].y);
if (d < bd) {
bd = d;
best = i;
}
}
const T = sect[best + 2].t - sect[best].t;
const N = 900;
const h = T / N;
const s = Float64Array.from(sect[best].s);
const raw: Float64Array[] = [];
for (let i = 0; i <= N; i++) {
raw.push(Float64Array.from(s));
if (i < N) step(s, 0, h);
}
return { frames: closeDrift(raw), T, err: bd };
});
export type Art = {
id: string;
name: string;
period: number;
fps?: number;
draw: (ctx: CanvasRenderingContext2D, size: number, tau: number) => void;
};
const flow: Art = {
id: "flow",
name: "Flow",
period: 9,
draw(ctx, size, tau) {
const n = 30;
const cell = size / n;
const len = cell * 0.78;
const path = new Path2D();
for (let j = 0; j < n; j++) {
for (let i = 0; i < n; i++) {
const xn = i / (n - 1);
const yn = j / (n - 1);
const a =
TAU *
(0.45 * Math.sin(TAU * (1.1 * xn - tau)) +
0.35 * Math.cos(TAU * (1.3 * yn + tau)) +
0.3 * Math.sin(TAU * (0.9 * (xn + yn) - 2 * tau)));
const s = 0.45 + 0.55 * impulse(frac(tau + (xn + yn) * 0.5), 3);
const l = (len / 2) * Math.min(1.3, s);
const cx = (i + 0.5) * cell;
const cy = (j + 0.5) * cell;
path.moveTo(cx - l * Math.cos(a), cy - l * Math.sin(a));
path.lineTo(cx + l * Math.cos(a), cy + l * Math.sin(a));
}
}
ctx.lineCap = "round";
ctx.lineWidth = cell * 0.2;
ctx.strokeStyle = INK;
ctx.stroke(path);
},
};
const pulse: Art = {
id: "pulse",
name: "Pulse",
period: 5,
draw(ctx, size, tau) {
const n = 16;
const cell = size / n;
const rMax = cell * 0.46;
const sigma = 0.11;
const path = new Path2D();
for (let j = 0; j < n; j++) {
for (let i = 0; i < n; i++) {
const u = (i + j) / (2 * (n - 1));
const a = wrapDist(tau - u);
const b = wrapDist(tau - u + 0.5);
const g =
Math.exp(-(a * a) / (2 * sigma * sigma)) +
0.55 * Math.exp(-(b * b) / (2 * sigma * sigma));
const r = rMax * (0.14 + 0.86 * Math.min(1, g));
path.moveTo((i + 0.5) * cell + r, (j + 0.5) * cell);
path.arc((i + 0.5) * cell, (j + 0.5) * cell, r, 0, TAU);
}
}
ctx.fillStyle = INK;
ctx.fill(path);
},
};
const columns: Art = {
id: "columns",
name: "Columns",
period: 6,
draw(ctx, size, tau) {
const n = 13;
const cell = size / n;
const bw = cell * 0.46;
const path = new Path2D();
for (let j = 0; j < n; j++) {
for (let i = 0; i < n; i++) {
const u = (i + j) / (2 * (n - 1));
const h = 0.1 + 0.9 * smootherstep(tri(tau - u));
const bh = cell * 0.9 * h;
const x = i * cell + (cell - bw) / 2;
const y = j * cell + cell * 0.95 - bh;
roundRect(path, x, y, bw, bh, bw * 0.5);
}
}
ctx.fillStyle = INK;
ctx.fill(path);
},
};
const lorenzOrbit: Art = {
id: "lorenz-upo",
name: "Lorenz orbit",
period: 7,
draw(ctx, size, tau) {
const { frames } = lorenzUPO();
const s = size / 60;
const px = (v: number) => size / 2 + v * s;
const pz = (v: number) => size * 0.95 - v * s * 0.86;
ctx.strokeStyle = INK;
ctx.lineWidth = Math.max(0.6, size * 0.0035);
ctx.globalAlpha = 0.28;
ctx.beginPath();
for (let i = 0; i < frames.length; i++) {
const f = frames[i];
if (i === 0) ctx.moveTo(px(f[0]), pz(f[2]));
else ctx.lineTo(px(f[0]), pz(f[2]));
}
ctx.closePath();
ctx.stroke();
ctx.globalAlpha = 1;
const M = 26;
const p = new Float64Array(3);
const path = new Path2D();
for (let k = 0; k < M; k++) {
sampleFrames(frames, tau + k / M, p);
const sp = Math.hypot(10 * (p[1] - p[0]), p[0] * p[1] - (8 / 3) * p[2]);
const r = size * 0.006 + size * 0.016 * clamp01(sp / 260);
path.moveTo(px(p[0]) + r, pz(p[2]));
path.arc(px(p[0]), pz(p[2]), r, 0, TAU);
}
ctx.fillStyle = INK;
ctx.fill(path);
},
};
const dipole: Art = {
id: "dipole",
name: "Dipole field",
period: 10,
draw(ctx, size, tau) {
const n = 24;
const cell = size / n;
const a = TAU * tau;
const poles = [
{ x: size * 0.32, y: size * 0.38, mx: Math.cos(a), my: Math.sin(a) },
{
x: size * 0.68,
y: size * 0.64,
mx: Math.cos(-2 * a),
my: Math.sin(-2 * a),
},
];
const path = new Path2D();
for (let j = 0; j < n; j++) {
for (let i = 0; i < n; i++) {
const px = (i + 0.5) * cell;
const py = (j + 0.5) * cell;
let bx = 0;
let by = 0;
for (const p of poles) {
const dx = (px - p.x) / size;
const dy = (py - p.y) / size;
const r = Math.max(0.04, Math.hypot(dx, dy));
const rx = dx / r;
const ry = dy / r;
const mr = p.mx * rx + p.my * ry;
const k = 1 / (r * r * r);
bx += k * (3 * mr * rx - p.mx);
by += k * (3 * mr * ry - p.my);
}
const ang = Math.atan2(by, bx);
const mag = Math.hypot(bx, by);
const L = cell * 0.46 * clamp01(0.25 + Math.log1p(mag) / 6);
path.moveTo(px - L * Math.cos(ang), py - L * Math.sin(ang));
path.lineTo(px + L * Math.cos(ang), py + L * Math.sin(ang));
}
}
ctx.lineCap = "round";
ctx.lineWidth = cell * 0.19;
ctx.strokeStyle = INK;
ctx.stroke(path);
},
};
const lorenzSlice: Art = {
id: "lorenz-slice",
name: "Lorenz slice",
period: 13,
draw(ctx, size, tau) {
const n = 26;
const cell = size / n;
const phi = TAU * tau;
const cf = Math.cos(phi);
const sf = Math.sin(phi);
const S = 46;
const d = new Float64Array(3);
const s = new Float64Array(3);
const path = new Path2D();
for (let j = 0; j < n; j++) {
for (let i = 0; i < n; i++) {
const p = ((i + 0.5) / n - 0.5) * S;
const q = (0.5 - (j + 0.5) / n) * S + 25 + 7 * (1 - Math.cos(phi));
s[0] = p * cf;
s[1] = p * sf;
s[2] = q;
lorenzDeriv(0, s, d);
const vp = d[0] * cf + d[1] * sf;
const vq = d[2];
const ang = Math.atan2(-vq, vp);
const mag = Math.hypot(vp, vq);
const L = cell * 0.46 * clamp01(0.2 + Math.log1p(mag) / 6);
const cx = (i + 0.5) * cell;
const cy = (j + 0.5) * cell;
path.moveTo(cx - L * Math.cos(ang), cy - L * Math.sin(ang));
path.lineTo(cx + L * Math.cos(ang), cy + L * Math.sin(ang));
}
}
ctx.lineCap = "round";
ctx.lineWidth = cell * 0.18;
ctx.strokeStyle = INK;
ctx.stroke(path);
},
};
function OpCanvas({
draw,
period,
fps,
label,
className,
}: {
draw: Art["draw"];
period: number;
fps?: number;
label: string;
className?: string;
}) {
const ref = useRef<HTMLCanvasElement>(null);
const reducedMotion = useReducedMotion();
useEffect(() => {
const canvas = ref.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
let size = 0;
let raf = 0;
let last = -Infinity;
const start = performance.now();
const interval = fps ? 1000 / fps : 0;
const render = (now: number) => {
raf = window.requestAnimationFrame(render);
if (now - last < interval) return;
last = now;
const tau = reducedMotion ? 0 : frac((now - start) / 1000 / period);
ctx.clearRect(0, 0, size, size);
ctx.save();
draw(ctx, size, tau);
ctx.restore();
};
const stop = () => {
if (raf !== 0) window.cancelAnimationFrame(raf);
raf = 0;
};
const resize = () => {
const rect = canvas.getBoundingClientRect();
const box = Math.min(rect.width, rect.height);
if (box === 0) {
size = 0;
stop();
return;
}
const dpr = Math.min(2, window.devicePixelRatio || 1);
size = box;
canvas.width = Math.round(size * dpr);
canvas.height = Math.round(size * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
last = -Infinity;
if (raf === 0) raf = window.requestAnimationFrame(render);
};
const observer = new ResizeObserver(resize);
observer.observe(canvas);
resize();
return () => {
stop();
observer.disconnect();
};
}, [draw, period, fps, reducedMotion]);
return (
<canvas
ref={ref}
role="img"
aria-label={label}
className={cn("block h-full w-full", className)}
/>
);
}
const ISO_K = 0.8660254;
const ISO_S = 13;
const ISO_OX = 190;
const ISO_OY = 250;
type Pt = readonly [number, number];
const p = (x: number, y: number, z = 0): Pt => [
(x - y) * ISO_K * ISO_S + ISO_OX,
((x + y) / 2 - z) * ISO_S + ISO_OY,
];
const poly = (pts: Pt[], close = true) =>
pts
.map(([x, y], i) => `${i ? "L" : "M"}${x.toFixed(2)} ${y.toFixed(2)}`)
.join(" ") + (close ? "Z" : "");
const roundPoly = (pts: Pt[], r = 4) => {
const n = pts.length;
const lerp = (a: Pt, b: Pt, t: number): Pt => [
a[0] + (b[0] - a[0]) * t,
a[1] + (b[1] - a[1]) * t,
];
const at = (a: Pt, b: Pt) => {
const len = Math.hypot(b[0] - a[0], b[1] - a[1]);
return Math.min(0.5, r / (len || 1));
};
let d = "";
for (let i = 0; i < n; i++) {
const prev = pts[(i - 1 + n) % n];
const cur = pts[i];
const next = pts[(i + 1) % n];
const a = lerp(cur, prev, at(cur, prev));
const b = lerp(cur, next, at(cur, next));
d +=
i === 0
? `M${a[0].toFixed(2)} ${a[1].toFixed(2)}`
: `L${a[0].toFixed(2)} ${a[1].toFixed(2)}`;
d += `Q${cur[0].toFixed(2)} ${cur[1].toFixed(2)} ${b[0].toFixed(2)} ${b[1].toFixed(2)}`;
}
return d + "Z";
};
const quad = (x: number, y: number, z: number, w: number, d: number) =>
[p(x, y, z), p(x + w, y, z), p(x + w, y + d, z), p(x, y + d, z)] as Pt[];
const boxFaces = (
x: number,
y: number,
z: number,
w: number,
d: number,
h: number,
) => ({
top: quad(x, y, z + h, w, d),
front: [
p(x, y + d, z),
p(x + w, y + d, z),
p(x + w, y + d, z + h),
p(x, y + d, z + h),
] as Pt[],
flank: [
p(x + w, y, z),
p(x + w, y + d, z),
p(x + w, y + d, z + h),
p(x + w, y, z + h),
] as Pt[],
});
const onFront = (yc: number, x0: number, x1: number, z0: number, z1: number) =>
[p(x0, yc, z0), p(x1, yc, z0), p(x1, yc, z1), p(x0, yc, z1)] as Pt[];
const onFlank = (xc: number, y0: number, y1: number, z0: number, z1: number) =>
[p(xc, y0, z0), p(xc, y1, z0), p(xc, y1, z1), p(xc, y0, z1)] as Pt[];
const range = (n: number) => Array.from({ length: n }, (_, i) => i);
const ISO_INK = "#243027";
const ACCENT = "#6f7a62";
const TOP = "#ffffff";
const FRONT = "#f3f4f0";
const FLANK = "#e3e5de";
const LINE = {
stroke: ISO_INK,
fill: "none",
strokeLinejoin: "round",
} as const;
function DataBox({ z, index }: { z: number; index: number }) {
const x = 0,
y = 0,
w = 11,
d = 8,
h = 2.3;
const f = boxFaces(x, y, z, w, d, h);
const yf = y + d;
return (
<g>
<path d={roundPoly(f.flank)} fill={FLANK} />
<path d={roundPoly(f.front)} fill={FRONT} />
<path d={roundPoly(f.top)} fill={TOP} />
<g {...LINE} strokeWidth={0.75} opacity={0.45}>
{range(16).map((i) => {
const gx = 0.7 + i * 0.42;
return (
<path
key={i}
d={poly(onFront(yf, gx, gx + 0.2, z + 0.5, z + 1.8))}
/>
);
})}
<path d={roundPoly(onFront(yf, 7.9, 9.1, z + 0.5, z + 1.8), 2)} />
<path d={roundPoly(onFront(yf, 9.4, 10.4, z + 0.5, z + 1.8), 2)} />
<path
d={roundPoly(
onFlank(x + w, y + 1.1, y + d - 1.1, z + 0.6, z + 1.7),
2,
)}
/>
<path d={roundPoly(quad(x + 0.5, y + 0.5, z + h, w - 1, d - 1), 3)} />
</g>
<path
d={poly(onFront(yf, 0.7, 7.1, z + 2.0, z + 2.15))}
fill={ACCENT}
opacity={0.85 - index * 0.25}
/>
<g {...LINE} strokeWidth={1.3}>
<path d={roundPoly(f.flank)} />
<path d={roundPoly(f.front)} />
<path d={roundPoly(f.top)} />
</g>
</g>
);
}
function GpuInfrastructure({ className }: { className?: string }) {
const w = 11,
d = 8;
const edges = [
[0, d],
[w, d],
[w, 0],
] as const;
const levels = [0, 6, 12];
const plinth = boxFaces(-2.2, -2.2, -0.9, w + 4.4, d + 4.4, 0.9);
return (
<svg
viewBox="0 0 420 450"
className={cn("h-auto w-full", className)}
fill="none"
stroke={ISO_INK}
strokeLinecap="round"
role="img"
aria-label="Isometric diagram: three stacked GPU compute units on a plinth"
>
<path
d={roundPoly(quad(-4, -4, 0, w + 8, d + 8), 14)}
strokeWidth={1}
strokeDasharray="6 7"
opacity={0.3}
/>
<g>
<path d={roundPoly(plinth.flank)} fill={FLANK} />
<path d={roundPoly(plinth.front)} fill={FRONT} />
<path d={roundPoly(plinth.top)} fill={TOP} />
<g {...LINE} strokeWidth={1.3}>
<path d={roundPoly(plinth.flank)} />
<path d={roundPoly(plinth.front)} />
<path d={roundPoly(plinth.top)} />
</g>
</g>
<g strokeWidth={1} strokeDasharray="4 6" opacity={0.32}>
{edges.map(([ex, ey], i) => {
const a = p(ex, ey, 0);
const b = p(ex, ey, levels[2] + 2.3);
return <path key={i} d={`M${a[0]} ${a[1]}V${b[1]}`} />;
})}
</g>
{levels.map((z, i) => (
<DataBox key={z} z={z} index={levels.length - 1 - i} />
))}
<g fill={ACCENT} stroke="none" opacity={0.6}>
{[4.4, 10.4].map((z) => {
const a = p(0, d, z);
return <circle key={z} cx={a[0]} cy={a[1]} r={2.6} />;
})}
</g>
</svg>
);
}
export type Capability = {
word: string;
art: Art;
copy: string;
};
export const FEATURE_AI_ART = {
flow,
pulse,
columns,
lorenzOrbit,
dipole,
lorenzSlice,
} as const;
export const DEFAULT_CAPABILITIES: Capability[] = [
{
word: "Throughput",
art: flow,
copy: "Continuous batching, paged attention, and speculative decoding land more tokens per GPU-second. Same weights, same hardware — up to 3.4× the requests served before you add a single node.",
},
{
word: "Latency",
art: pulse,
copy: "Weights stay resident and KV cache stays warm, so there is no cold start to pay for. Sub-200ms time-to-first-token at p99, measured under load rather than on an idle cluster.",
},
{
word: "Scale",
art: columns,
copy: "Autoscaling that reads queue depth instead of CPU, from one replica to four hundred across regions. Traffic spikes are absorbed in seconds, and idle capacity is released just as fast.",
},
{
word: "Reliability",
art: lorenzOrbit,
copy: "99.99% uptime, multi-region failover, and automatic node drain on hardware faults. In-flight requests are rescheduled, not dropped — an unhealthy GPU never becomes your incident.",
},
{
word: "Observability",
art: dipole,
copy: "Every request traced end to end: token counts, cache hit rate, queue time, and per-tenant spend. You see exactly which prompt shape is costing you, down to the individual call.",
},
{
word: "Sovereignty",
art: lorenzSlice,
copy: "Run in our cloud, your VPC, or fully air-gapped on your own metal — one control plane, one API. Your weights and your data never leave the perimeter you define.",
},
];
const GRAIN =
"url(\"data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='180' height='180' filter='url(%23g)'/%3E%3C/svg%3E\")";
const CARD_GRADIENT = [
"radial-gradient(72% 92% at 6% 6%, rgba(255,255,255,0.28), rgba(255,255,255,0) 62%)",
"linear-gradient(148deg, #5d6a4f 0%, #414b39 40%, #2b3425 74%, #1f271b 100%)",
].join(",");
const EASE_OUT = [0.22, 1, 0.36, 1] as const;
const EASE_IN = [0.4, 0, 1, 1] as const;
const ROLL = { type: "spring", visualDuration: 0.35, bounce: 0 } as const;
const STAGGER = { art: 0, label: 0.06, copy: 0.14 };
const AUTOPLAY_MS = 4000;
function Marker({ active }: { active: boolean }) {
return (
<span className="relative mr-4 inline-flex h-1.5 w-1.5 shrink-0 items-center justify-center sm:mr-6">
{active && (
<motion.span
layoutId="feature-ai-01-marker"
transition={{
type: "spring",
stiffness: 520,
damping: 42,
mass: 0.6,
}}
className="absolute inset-0 rounded-full bg-neutral-900"
/>
)}
</span>
);
}
export type FeatureAi01Props = {
capabilities?: Capability[];
autoplayMs?: number;
className?: string;
};
export default function FeatureAi01({
capabilities = DEFAULT_CAPABILITIES,
autoplayMs = AUTOPLAY_MS,
className,
}: FeatureAi01Props = {}) {
const items = capabilities.length > 0 ? capabilities : DEFAULT_CAPABILITIES;
const [index, setIndex] = useState(0);
const [hovered, setHovered] = useState<number | null>(null);
const restTimer = useRef<number | null>(null);
const clearRest = () => {
if (restTimer.current !== null) window.clearTimeout(restTimer.current);
restTimer.current = null;
};
const previewOnRest = (i: number) => {
clearRest();
restTimer.current = window.setTimeout(() => setHovered(i), 100);
};
useEffect(() => clearRest, []);
const [engaged, setEngaged] = useState(false);
const engage = () => setEngaged(true);
const sectionRef = useRef<HTMLElement>(null);
const inView = useInView(sectionRef, { amount: 0.35 });
const reducedMotion = useReducedMotion();
const autoplaying = !engaged && inView && !reducedMotion;
useEffect(() => {
if (!autoplaying) return;
const id = window.setInterval(
() => setIndex((i) => (i + 1) % items.length),
autoplayMs,
);
return () => window.clearInterval(id);
}, [autoplaying, items.length, autoplayMs]);
const safeIndex = index < items.length ? index : 0;
const shown =
hovered !== null && hovered < items.length ? hovered : safeIndex;
const current = items[shown];
return (
<MotionConfig reducedMotion="user">
<section
ref={sectionRef}
className={cn(
"relative overflow-x-clip bg-[#f1f1ef] py-16 text-neutral-900 lg:py-24",
className,
)}
>
<div className="relative mx-auto max-w-7xl border-x border-neutral-900/[0.14]">
<Separator className="absolute top-0 left-1/2 w-screen -translate-x-1/2 bg-neutral-900/[0.14]" />
<Separator className="absolute bottom-0 left-1/2 w-screen -translate-x-1/2 bg-neutral-900/[0.14]" />
<header className="grid items-center gap-8 border-b border-neutral-900/[0.08] px-6 py-10 sm:px-10 lg:grid-cols-[minmax(0,1.3fr)_minmax(0,0.7fr)] lg:gap-10 lg:py-10">
<div>
<h2 className="text-[clamp(2rem,4.6vw,3.15rem)] leading-[1.04] font-normal tracking-[-0.035em] text-balance">
Inference infrastructure that holds up in production.
</h2>
<p className="mt-4 max-w-xl text-[15px] leading-tight text-neutral-800">
Serve open and custom models on dedicated GPUs without
assembling the stack yourself — scheduling, autoscaling,
caching, and observability arrive as one system, behind a single
API.
</p>
<div className="mt-7 flex flex-wrap items-center gap-3">
<Button
asChild
className={cn(
"inline-flex items-center justify-center",
"h-auto px-6 py-3.5",
"text-[15px] font-medium text-white",
"rounded-[6px]",
"border-t border-r border-b border-l border-t-[#7E8675] border-r-[rgba(8,20,0,0.07)] border-b-[rgba(6,13,2,0.69)] border-l-[rgba(8,20,0,0.07)]",
"bg-clip-border bg-transparent hover:bg-transparent bg-[linear-gradient(180deg,#7E8675_0%,rgba(61,69,53,0.87)_50%,#2F3927_100%)]",
"shadow-[inset_1px_1px_5px_rgba(255,255,255,0.25),inset_-1px_-1px_5px_rgba(255,255,255,0.22)]",
"active:not-aria-[haspopup]:translate-y-0 active:not-aria-[haspopup]:scale-100",
"outline-none focus-visible:ring-2 focus-visible:ring-[#5f6b52]/45 focus-visible:ring-offset-2 focus-visible:ring-offset-[#f1f1ef] focus-visible:border-[rgba(8,20,0,0.07)] focus-visible:border-t-[#7E8675] focus-visible:border-b-[rgba(6,13,2,0.69)]",
)}
>
<motion.a
href="#"
whileTap={{ scale: 0.96 }}
transition={{ type: "spring", duration: 0.3, bounce: 0 }}
>
Start building
</motion.a>
</Button>
<Button
asChild
className={cn(
"inline-flex items-center justify-center",
"h-auto px-6 py-3.5",
"text-[15px] font-medium text-[#59654F]",
"rounded-[6px] border-transparent",
"bg-clip-border bg-transparent hover:bg-transparent bg-[linear-gradient(180deg,#FFFFFF_0%,rgba(10,14,5,0.13)_100%)]",
"shadow-[inset_0_0_0_1px_rgba(131,127,126,0.09),1px_1px_0px_0px_rgba(4,0,0,0.12),-1px_1px_0px_0px_rgba(4,0,0,0.12)]",
"active:not-aria-[haspopup]:translate-y-0 active:not-aria-[haspopup]:scale-100",
"outline-none focus-visible:border-transparent focus-visible:ring-2 focus-visible:ring-[#5f6b52]/45 focus-visible:ring-offset-2 focus-visible:ring-offset-[#f1f1ef]",
)}
>
<motion.a
href="#"
whileTap={{ scale: 0.96 }}
transition={{ type: "spring", duration: 0.3, bounce: 0 }}
>
Talk to an engineer
</motion.a>
</Button>
</div>
</div>
<GpuInfrastructure className="mx-auto max-w-[420px] lg:-my-8" />
</header>
<div className="grid lg:grid-cols-2 lg:divide-x lg:divide-neutral-900/[0.08]">
<Accordion
type="multiple"
defaultValue={["0"]}
className="px-6 py-8 sm:px-10 lg:hidden"
>
{items.map((c, i) => (
<AccordionItem
key={c.word}
value={String(i)}
className="not-last:border-b not-last:border-neutral-900/[0.08]"
>
<AccordionTrigger
className={cn(
"items-center gap-4 py-4 font-light text-[#6f6f6b] hover:no-underline",
"text-[clamp(1.5rem,5.2vw,2rem)] leading-[1.32] tracking-[-0.02em]",
"data-[state=open]:font-normal data-[state=open]:text-[#111111]",
"focus-visible:border-transparent focus-visible:ring-2 focus-visible:ring-neutral-900/20",
"**:data-[slot=accordion-trigger-icon]:size-5 **:data-[slot=accordion-trigger-icon]:self-center **:data-[slot=accordion-trigger-icon]:text-neutral-900/40",
)}
>
{c.word}.
</AccordionTrigger>
<AccordionContent className="max-w-[54ch] pb-5 text-[14px] leading-[1.55] text-neutral-700">
{c.copy}
</AccordionContent>
</AccordionItem>
))}
</Accordion>
<ul
className="hidden flex-col gap-1 px-6 py-12 sm:px-10 lg:flex lg:gap-2 lg:py-16"
onMouseLeave={() => {
clearRest();
setHovered(null);
}}
>
{items.map((c, i) => (
<li key={c.word}>
<Button
variant="ghost"
onMouseEnter={() => {
engage();
previewOnRest(i);
}}
onFocus={() => {
engage();
setHovered(i);
}}
onClick={() => {
engage();
clearRest();
setIndex(i);
}}
aria-current={i === safeIndex}
className={cn(
"group -mx-3 flex h-auto w-full cursor-pointer items-center justify-start rounded-[12px] bg-none px-3 py-1 text-left shadow-none",
"transition-colors duration-150 ease-out outline-none hover:bg-neutral-900/[0.035] hover:brightness-100",
"focus-visible:border-transparent focus-visible:ring-2 focus-visible:ring-neutral-900/20",
)}
>
<Marker active={i === shown} />
<motion.span
animate={{
color: i === shown ? "#111111" : "#6f6f6b",
x: i === shown ? 2 : 0,
}}
transition={{ duration: 0.32, ease: EASE_OUT }}
className={cn(
"text-[clamp(1.5rem,3.2vw,2.2rem)] leading-[1.32] tracking-[-0.02em]",
i === shown ? "font-normal" : "font-light",
)}
>
{c.word}.
</motion.span>
</Button>
</li>
))}
</ul>
<div className="hidden px-6 sm:px-10 lg:block lg:py-16">
<Card
className={cn(
"relative flex aspect-[16/11] w-full flex-col justify-end gap-0 overflow-hidden rounded-[12px] border-0 bg-transparent p-6 text-inherit ring-0",
"shadow-[inset_0_1px_0_rgba(255,255,255,0.18),inset_0_-1px_0_rgba(12,18,10,0.3),inset_0_0_0_1px_rgba(12,18,10,0.12)]",
)}
style={{ backgroundImage: CARD_GRADIENT }}
>
<AnimatePresence initial={false}>
<motion.div
key={current.art.id}
initial={{ opacity: 0, scale: 1.03 }}
animate={{ opacity: 0.88, scale: 1 }}
exit={{
opacity: 0,
transition: { duration: 0.22, ease: EASE_IN },
}}
transition={{
opacity: {
duration: 0.32,
ease: EASE_OUT,
delay: STAGGER.art,
},
scale: {
duration: 0.56,
ease: EASE_OUT,
delay: STAGGER.art,
},
}}
className="pointer-events-none absolute -top-[7%] -right-[6%] aspect-square w-[50%] [mask-image:radial-gradient(125%_125%_at_100%_0%,#000_58%,transparent_92%)] mix-blend-screen"
>
<div className="h-full w-full [filter:invert(1)]">
<OpCanvas
draw={current.art.draw}
period={current.art.period}
fps={current.art.fps}
label={current.art.name}
/>
</div>
</motion.div>
</AnimatePresence>
<div
className="pointer-events-none absolute inset-0 opacity-[0.16] mix-blend-overlay"
style={{
backgroundImage: GRAIN,
backgroundSize: "320px 320px",
}}
/>
<CardContent className="relative px-0">
<div className="flex items-baseline gap-3">
<div className="overflow-hidden">
<AnimatePresence mode="popLayout" initial={false}>
<motion.span
key={shown}
initial={{ y: "100%", opacity: 0 }}
animate={{ y: 0, opacity: 1 }}
exit={{
y: "-100%",
opacity: 0,
transition: { duration: 0.2, ease: EASE_IN },
}}
transition={{
y: { ...ROLL, delay: STAGGER.label },
opacity: { duration: 0.22, delay: STAGGER.label },
}}
className="block text-[28px] leading-none font-normal tracking-tight text-[#eef1e7] tabular-nums"
>
{String(shown + 1).padStart(2, "0")}
</motion.span>
</AnimatePresence>
</div>
<div className="overflow-hidden">
<AnimatePresence mode="popLayout" initial={false}>
<motion.span
key={shown}
initial={{ y: "100%", opacity: 0 }}
animate={{ y: 0, opacity: 1 }}
exit={{
y: "-100%",
opacity: 0,
transition: { duration: 0.2, ease: EASE_IN },
}}
transition={{
y: { ...ROLL, delay: STAGGER.label },
opacity: { duration: 0.22, delay: STAGGER.label },
}}
className="block"
>
<Badge
variant="ghost"
className={cn(
"h-auto rounded-none border-0 bg-transparent px-0 py-0 font-mono text-[10px] font-normal tracking-[0.18em] text-[#eef1e7]/65 uppercase",
"hover:bg-transparent hover:text-[#eef1e7]/65",
)}
>
{current.word}
</Badge>
</motion.span>
</AnimatePresence>
</div>
</div>
<AnimatePresence mode="wait" initial={false}>
<motion.p
key={shown}
initial={{ opacity: 0, y: 8 }}
animate={{ opacity: 1, y: 0 }}
exit={{
opacity: 0,
y: -6,
transition: { duration: 0.2, ease: EASE_IN },
}}
transition={{
duration: 0.3,
ease: EASE_OUT,
delay: STAGGER.copy,
}}
className="mt-3 max-w-[54ch] text-[13px] leading-[1.55] text-[#eef1e7]/75"
>
{current.copy}
</motion.p>
</AnimatePresence>
</CardContent>
</Card>
</div>
</div>
</div>
</section>
</MotionConfig>
);
}
- Where it goes
- heronavbarstatsfeature-grid
- Interaction
- animated-counter
DependenciesBundle weight · medium
- animation
- motion